DIMENSION TRAINING
Roll the dice to determine the score of your opponent.
Five dice are used: three are white, one is red, one is blue.
1. Roll dice.
2. White dice:
• Lowest number rolled = tens
• Middle number rolled = hundreds
• Highest number rolled = thousands
3. Blue die:
• Number rolled = ten thousands
4. Red die. If you roll a...
• 1 = no change to score.
• 2 = no change to score.
• 3 = no change to score.
• 4 = add 40,000 to score.
• 5 = add 50,000 to score.
• 6 = add 60,000 to score.